JOSH CHURCH

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We are planning on releasing this game in Q1 2024.

The unique selling points of Conquering Ciros are:

Gif showing gameplay, moving around, attacking enemies, getting new crystals
Impact image of houses and characters the player interacts with
This gif shows the placement process of crystals

Click here if you want to learn more about the technical aspects of this project.

This gif shows te placement process of buffs
This image shows the fog of war blending code

                Code for pointers towards other cluster slots
                // Pointers
                [SerializeField] private ClusterSlot up;
                [SerializeField] private ClusterSlot down;
                [SerializeField] private ClusterSlot left;
                [SerializeField] private ClusterSlot right;
                private SlotNeighbors _neighbors;
Gif showing the smoke animation of the houses and town hall
Impact image of houses and characters the player interacts with
This gif shows the selection process of characters

Click here if you want to learn more about the technical aspects of this project.

This gif shows the movement of the fog of war
This image shows the fog of war blending code
This image shows the fog of war blending code
Gif of the laser gun you use rotating 360 degress
An impact image of the birds eye view of the map the player traverses through
This gif shows the laser bouncing off of a metallic wall

Click here if you want to learn more about the technical aspects of this project.

This gif shows the movement of the fog of war
This image shows the fog of war blending code
A gif that shows some of the platforming required in the game
An impact image where the nine lives of the cats are sitting of pillars
This gif shows the player moving through dialogue with a npc cat

If you want to check out more projects visit my itch.io page